Stats
A readable guide to Noob Incremental stats, what dozens of stats imply, and how to track progress without relying on fake formulas.
Before-and-after Testing Worksheet
| Timestamp | Layer | Oof before | Oof after | Upgrade purchased | Rune/Potion active | Recovery time | Notes |
|---|---|---|---|---|---|---|---|
| 2026-06-11 20:00 | Current layer | Record value | Record value | Name if visible | Yes/No | mm:ss | Screenshot if possible |
What Stats Are For
Stats help players measure whether a purchase, code reward, Potion, Rune level, or reset actually changed the run. The official description confirms dozens of Stats, but not a complete public stat sheet. This page focuses on measurement habits rather than invented formulas.
Confirmed or referenced concepts
Oof, Prism, Rune Speed, Rune Luck, Prestige, and multiple Prestige layers are confirmed or explicitly referenced in official/public descriptions. Rune Bulk is publicly referenced through Rune Bulk Potion rewards. Its exact relationship to the Stats interface remains to be verified.
How to Measure a Purchase
- Record Oof before buying.
- Buy one meaningful upgrade or activate one planned reward.
- Record Oof after the change.
- Track whether a Rune, Potion, or Prestige state was active.
- Repeat before writing exact values into public pages.
Unknown formulas and hidden caps
This wiki does not publish hidden caps, offline income claims, exact stat curves, or multiplier stacking rules without screenshots, official text, or repeatable testing.
Source and Verification
Last reviewed:
Confirmed
- The game has dozens of Stats.
- Prism, Rune Speed, Rune Luck, Oof, and Prestige are named concepts.
Unverified
- Rune Bulk as a Stats-panel stat is not confirmed by this page.
- Exact formulas and hidden caps remain unknown.
Sources
Official Roblox game page
Open sourceLast accessed:
Supports named systems and official bonus wording.
Rolimon's public game statistics
Open sourceLast accessed:
Supports public game statistics snapshot context.